contrast (part 2)
assignment for Salvatore Cordova's experimental game lab.
features are as seen in contrast (part 1), with the following additions:
- pause menu unbusted (it was broken before)
- additional particle & sound effects added
- additional physics objects & obstacles implemented
- win condition & win screen implemented
as I continue to build levels, I want to build further contrast in terms of vertical vs. horizontal level designs and provide additional puzzle-solving options (e.g. the player runs out of ammo, so they are forced to use physics objects to destroy hazards instead, etc.)
It's recommended to download and run a desktop version instead of running in your browser!
Status | Prototype |
Platforms | HTML5, Windows, macOS |
Author | Milo S |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Atmospheric, Pixel Art, Short, Singleplayer |
Install instructions
Windows Users: simply download, unzip, and launch the .exe file inside.
MacOS Users: download, unzip, and run the app. If it fails to open, then place the .app file on your desktop. Open the terminal app and type the following into terminal, with each new line meaning you hit enter:
cd:desktop chmod -R 777 (crittergame_mac_0.4).app
This is because Unity apps built on Windows cannot be natively assigned the required app permissions baked into MacOS.
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